Stephen King Needful Things

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Needful Things
by Stephen King
Publisher: Signet
Published: Jun 1997 (Paperback 752 pages)

 

 

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Dedication

First Line

About the Book

Media Reviews

 
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Needful Things


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Dedication
This is for Chris Lavin, who doesn't have all the answers -- just the ones that matter.

First Line

You've been here before...

About the Book

The old horrormaster in top form, this time with a demonic dealer in magic and spells selling his wares to the folks of Castle Rock, scene of several King novels including The Dead Zone, Cujo -- and how many others? King locates his hokey Our Town in Maine, but as ever it's really Consumerville, USA, with everyone's life festooned with brand names. The cast is huge and largely grotesque, since King--wearing a tremendous cat's-smile--means to close the book on Castle Rock and blow it off the map in one of his best climaxes since Salem's Lot. Editing here is supreme. King braids perhaps a dozen storylines--with hardly a drop of blood spilled for the first 250 or so pages--into ever briefer takes that climax in a hurtling, storm-ripped holocaust whose symphonic energies fill the novel's last third. Perhaps only five characters stand out: Leland Gaunt, a gentlemanly stranger who opens the Needful Things curiosity shop; his first customer, Brian Rusk, age eleven, who sells his soul for a rare Sandy Koufax baseball card; practical Polly Chalmers, who runs the You Sew `n' Sew shop, welcomes Gaunt with a devil's-food cake, and buys an amulet to relieve her arthritis; her lover, Sheriff Alan Pangborn, who buys nothing but is haunted by the driving deaths of his wife and son; and Ace Merrill, coke dealer in a bind, who becomes Gaunt's handydevil and gets to drive Gaunt's Tucker, a car that's faster than radar and uses no gas. As he has for hundreds of years, Gaunt sells citizens whatever pricks and satisfies their inmost desires. But the price dehumanizes them, and soon all the townsfolk vent their barest aggressions on each other with cleaver, knife, and gun: Gaunt even opens a sideline of automatic weapons. By novel's end, the whole town is on a hysterical, psychotic mass rampage that floods morgue and hospital with the delimbed and obliterated. Then comes the big bang. Mmmmmmmmmmmm! Leland King's glee, or Steven Gaunt's, or rather--well, the author's--as he rubs his palms over his let's-blow-'em-away superclimax is wonderfully catching.

Media Reviews

Publisher's Weekly
With the ``Last Castle Rock Story'' King bids a magnificent farewell to the fictional Maine town where much of his previous work has been set. Of grand proportion, the novel ranks with King's best, in both plot and characterization. A new store, Needful Things, opens in town, and its proprietor, Leland Gaunt, offers seemingly unbeatable (read: Faustian) bargains to Castle Rock's troubled citizens. Among them are Polly Chalmers, lonely seamstress whose arthritis is only one of the physical and psychic pains she must bear; Brian Rusk, the 11-year-old boy whose mother is not precisely attentive; and Alan Pangborn, the new sheriff whose wife and son have recently died. These are only three of the half-dozen or so brilliantly drawn people met in the novel's one-month time span. As the dreams of each strikingly memorable character, major and minor, inexorably turn to nightmare, individuals and soon the community are overwhelmed, while the precise nature of Gaunt's evil thrillingly stays just out of focus. King, like Leland Gaunt, knows just what his customers want.

The New York Times Book Review - Joe Queenan
Big, dumb, plodding and obvious, Mr. King's books are the literary equivalent of heavy metal. The author peoples his novels with ultralow rollers -- couch potatoes, barmy widows, small-time hoods -- rarely producing a character that an intelligent, normal reader could identify with, much less like. . . . Plowing through [this] 690-page novel, in which the only vaguely appealing characters are a hero who happens to be a dummy and a heroine who is an absolute pinhead, is like reading a very long book about English royalty. The writing itself is no picnic: hundreds of pages of rambling, turgid 'clots and clumps' churned out in Mr. King's trademark dark-and-stormy-night style.

The Times Literary Supplement
[The book] is subtitled The last Castle Rock story. . . . [It] is one of the more ingenious of King's visions of the destruction of Maine small-town life. But like other of King's novels in the genre, the plodding massiveness eventually wearies. This is another 'two tons of crap in a five-ton crate' (DonHerron's apt description of King's It, BRD 1986). If it is the last novel of this kind that King intends to write, literature will sustain no great loss. He has shown in recent years that he can write subtler fiction than NeedfulThings. The Dark Half {BRD 1991} (in which a bestselling author is haunted by his murderous pseudonymous self) and Misery {BRD 1988} (in which a bestselling author is kept captive by his 'number one fan') can be read as grimly ironic parables on King's own success. They suggest that once he rids himself of old formulas -- however remunerative -- he may yet write a book which will make his enemies, the critics, think twice about him.

Cleveland Plain Dealer
King's best...fast-paced, well-constructed...cleverly plotted.

Kirkus Reviews
The old horrormaster in top form, this time with a demonic dealer in magic and spells selling his wares to the folks of Castle Rock, scene of several King novels including The Dead Zone, Cujo—and how many others? King locates his hokey Our Town in Maine, but as ever it's really Consumerville, USA, with everyone's life festooned with brand names. The cast is huge and largely grotesque, since King—wearing a tremendous cat's-smile—means to close the book on Castle Rock and blow it off the map in one of his best climaxes since Salem's Lot. Editing here is supreme. King braids perhaps a dozen storylines—with hardly a drop of blood spilled for the first 250 or so pages—into ever briefer takes that climax in a hurtling, storm-ripped holocaust whose symphonic energies fill the novel's last third. Perhaps only five characters stand out: Leland Gaunt, a gentlemanly stranger who opens the Needful Things curiosity shop; his first customer, Brian Rusk, 11, who sells his soul for a rare Sandy Koufax baseball card; practical Polly Chalmers, who runs the You Sew `n' Sew shop, welcomes Gaunt with a devil's-food cake, and buys an amulet to relieve her arthritis; her lover, Sheriff Alan Pangborn, who buys nothing but is haunted by the driving deaths of his wife and son; and Ace Merrill, coke dealer in a bind, who becomes Gaunt's handydevil and gets to drive Gaunt's Tucker, a car that's faster than radar and uses no gas. As he has for hundreds of years, Gaunt sells citizens whatever pricks and satisfies their inmost desires. But the price dehumanizes them, and soon all the townsfolk vent their barest aggressions on each other with cleaver, knife, andgun: Gaunt even opens a sideline of automatic weapons. By novel's end, the whole town is on a hysterical, psychotic mass rampage that floods morgue and hospital with the delimbed and obliterated. Then comes the big bang. Mmmmmmmmmmmm! Leland King's glee, or Steven Gaunt's, or rather—well, the author's—as he rubs his palms over his let's-blow-'em-away superclimax is wonderfully catching.





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